Personally, it’s the Gamecube’s Zelda that really caught my eye, not least because of the way it combines the open world exploration and RPG elements of the series with the more traditional Zelda flavour. As you explore Breath of the Wild’s fairly large map, you’ll have to deal with some pretty prick personalities that will make you wonder what’s going on in that corner, and will make you wonder what’s going on in that cave in that tree, and that mysterious stone in the water. That’s not only a blessing in the making of this game, it’s a damn sight better than the original. The reason for that, I think, is that while The Legend of Zelda: Breath of the Wild works brilliantly in its open world, it doesn’t really work in the RPG or action RPG niches. The combat is a bit wonky, there’s not a whole lot of customisation to be had in the loot wheel, and there’s even a bit of a mess around the map that you’ll go over pretty quickly if you’re trying to get around it. It’s an area that I think we’d be happier with if you just handed it a chance, rather than have to endure the frustration of constantly being told what to do and who to fight. Of course, you’ll have to get used to the micromanagement if you’re going to be playing it, of course, but that’s a small price to pay for getting to know Link, and then having him fight a bunch of enemies without any sense of threat or urgency. We’ll see how The Legend of Zelda: Breath of the Wild does in the coming months, but for now, it’s a damn sight better than the original. You really have to give this game a chance. You really have to give it a chance. This article originally appeared in Xbox: The Official Magazine.