Unlike the first game, where you controlled units directly from the battlefield, ReCore lets you control a broad, massive army of soldiers instead

As such, it’s not quite as fresh and flashy as its PS3 and Xbox 360 counterparts, but it’s still a beautifully-designed RPG with some of the best combat system and character customization options that you’ll find in an RPG. While combat is the most obvious change, ReCore, the second game in the series, takes the concept of combat and gives it a noticeable jolt, putting you in command of a small army of warriors instead of the giant, armies of monsters that fought off the first game’s invasion of the universe. As such, the number of units you command is greatly increased, and you can even customise their appearance. Unlike the first game, where you controlled units directly from the battlefield, ReCore lets you control a broad, massive army of soldiers instead. One of the biggest changes to combat is the addition of a new system called Precise, which is designed to allow you to precisely control your soldiers. By scanning your body and constructing a body (including any upgrades you have equipped), you can direct your army around, scanning enemies and blocking their line of sight. This allows you to direct your soldiers to a spot on the battlefield that will make them better at fighting off invading forces. In addition to this new feature, we also have the new Precise Combat option in the options menu. This allows you to choose between a range of premade missions that will determine the orders your army will issue throughout the conflict, and then issue an order based on the situation. For example, you can issue an attack on a camp and end up destroying the morale of the entire army, or you can issue an order to your troops to make them focus on defending their own soldiers. You can also issue orders through a squad command menu. This is useful for building your army and building your strategy, and we recommend building a squad command that will give you the best possible chance of success. Lastly, the map editor is an essential tool for making your adventure. You will need to utilise the map editor to create and share your adventure with people across the game – we can’t emphasise enough how much better it is than creating a save file.