There were interesting games to get excited about, like the surprisingly great Undertale and the God of War, but the lack of big announcements was a bit disappointing

Then, it was on to talk Halo Wars 2 and Gears of War: Ultimate Edition. Then, it was on to talk Pok√©mon Sun and Moon and XCOM: Enemy Within. Then, it was on to talk The Witcher 2. After a great hour of play, it was time for someone to get their hands on something else for the um, 10,000th time. Right away, the show was dominated by other, more interesting games. New Line of Duty was an absolute stunner, with a deep, tactical and playable story, a multiplayer focused on big weapons and heavy artillery, and a whole host of customisation options, load-outs, and possibilities for the series. It was also totally incredible, with four-players in co-op and a stratospheric perspective. That was just one of the many things that people are going to be salivating over about Call of Duty: Infinite Warfare. Oh, but wait! There was a Nintendo Direct! In the midst of an intense keynote, Sony announced a partnership with Nintendo. That was a great deal, as Call of Duty is heading to Nintendo’s handhelds. It’s a game that will no doubt appear at E3 this year, but the best part of the show was, of course, the announcement of a new Uncharted game. That never, ever happened. Nintendo had a direct, epic, major announcement for its first-party console that could have sold tons of copies, but, wow, was it so poorly received? This was a clear disappointment. Sony’s had a good track record with PlayStation in the last decade. The first new major exclusive was the excellent PS2-exclusive Resistance, which followed up the already excellent PS2 trilogy with a fresh story and new-gen visuals. Then there was The Last Guardian, which…well,had a weird story and a strange ending. Thankfully, it did not become the focal point of Sony’s E3 conference this year. Then, of course, there was Sony’s line-up. The impressive God of War seemed the most exciting of the bunch, with Kratos taking on his own family to fight the Odyssean from atop a huge tower. God of War II, PS3’s other major franchise announcement, also looked fantastic. We expect to see more of the game at E3 this year, but so far, nothing’s come out. The only thing Sony’s had to show for its E3 presence this year is the resumption of its Big Three strategy. Microsoft’s had a pretty strong track record with Xbox, with the impressive Gears of War and Halo both looking excellent. Xbox Live Indie Games is a great platform for smaller games to find their feet. Then again, the platform is a bit of a mess, with various subscription-based services running in the market. We’re looking forward to seeing what Microsoft has coming soon, especially with the Xbox One’s launch in June. Then, after an hour of uninspired announcements, Sony’s press conference was on its way to an end. It seemed like Microsoft was going all out to win E3, and was perhaps a little too aggressive in the presentation. There were interesting games to get excited about, like the surprisingly great Undertale and the God of War, but the lack of big announcements was a bit disappointing. Sony has had a year to remember, with a raft of great console exclusives, and we’re sure that it had a good show. The rest of the conference was a bit light on big announcements, but it was still a step in the right direction. Nintendo had a strong showing with its new 3DS, with a new Mario and Metroid and A Link to the Past. It also had a game for the 3DS, with Animal Crossing: New Leaf, but that was not that great. Nintendo had some big-name third party games, with The Legend of Zelda: Breath of the Wild, but not quite enough to get the company’s E3 show rolling. Then, after an hour of uninspired announcements, Sony’s press conference was on its way to an end. It seemed like Sega was taking a leaf out of Nintendo’s book, and was laying out its cards on the Xbox One. Then, it announced a big new game for the platform. From the E3 announcements, it was clear that Xbox was the console of this generation, and it was taking advantage of every power the new machine had. Xbox One S was a great example of this kind of tech, packing a powerful GPU and a sleek design that made it perfect for indie games and portable games.