Sony, Nintendo, Microsoft, Sony, and Microsoft have all made full games on the console they already own. So much so that they’re often bought secondhand, and you rarely hear people talking about how they used to play games on GameCube when they’re reminiscing over their younger days. These games are so well known that nostalgia is a powerful weapon with which to fight the whiteness of the past. They’re so easily replayed and replayed that it’s hard to take them seriously. If you’re someone who’d grown up with a Game Boy Pocket or Game Boy Advance, I’d love to tell you that you were never really obsessed with playing those games on the go. It’s just that there’s just not enough to say about them that the world could use more. The PlayStation Vita, or the Vita as it’s more commonly known, has only one marquee game: The Last Guardian. Sony’s first foray into the handheld space was a storied technical marvel, a game that was so technically proficient that you could walk up to it and take in the gorgeous views in the original game. It’s a game that’s going to be talked about for years, and that’s not just because there’s so much information out there about it. Those conversations about the original Game Boy’s game are a regular part of the gaming conversation, and you only really hear about it when the people who made it talk about it are no longer around. Sony is an absolute champion when it comes to the conversation of nostalgia, and people who know about this console are all but guaranteed to be in that conversation because of the amount of information available about it, and because Sony has made it such an integral part of their identity that people know and know about it. Let me be clear, this isn’t a new issue. The Wii U’s first major exclusive was Super Mario 3D World, a game that’s still talked about to this day. Nintendo has always been a pretty strong advocate of the hardware’s visual upgrades and features, and of course, there’s always the occasional slip-up in the hardware’s performance. That’s what’s happened with the Vita in the US. It’s a problem, because there are only a few of the major new games announced each year, and most of them have come from the handheld. The newest game is Uncharted: Golden Abyss, which wasn’t at the show, but the game that had the most buzz is nearly identical. Nintendo needs to address this as closely as possible to preserve the interest in new games from handheld. That’s because the touch screen is awful. The stylus-and-pixels-on-the-screen-and-a-wider-view-of-the-screen tech is awful. It’s so inaccurate that some games can’t be played, and so unreliable in action that you will spend more time reaching for the touchscreen than actually playing. You will spend more time reaching for the screen in games such as Mario Kart G, but if you play that game with the stylus on, you’ll find your thumb will brush across the screen far too often. It’s so unreliable, in fact, that you won’t be able to see what’s happening on the screen. It’s so inaccurate that you’ll be forced to miss out on gameplay because you won’t be able to tell. The screen is so small, too, that you’ll need to squint hard to see what’s happening on the front of your screen. You’ll need to squint hard. You’ll need to clear up the screen with a finger. And you’ll need to clear out the entire screen with finger and thumb. And then you’ll need to clear up the entire screen with finger and thumb and then move your thumb across the screen. It’s not a great way to play, by any means, and that’s taking the screen out of what’s traditionally a huge part of gameplay. The most blatant way to improve is to add more power to the touch screen. That way, you can make it much more accurate, and you can make it easier to see what’s happening on screen while moving around the screen. It’s a super-powerful device, and it needs to be upgraded with better touch-screen tech to make its capabilities more clear.