It’s telling that, when Square Enix announced that it was making a new entry, it didn’t even bother to hide the RPG elements from fans. It simply put out a gorgeous video that had absolutely nothing to do with Final Fantasy, and showed the new game off to the world. It was a totally different game from the old-school Final Fantasy that everyone had been waiting to see. While Square Enix had to hide many of its most important features from the world it was making a new game in, it was still incredibly impressive for its then-current power. Final Fantasy: The Spirits Within was a game that took advantage of the 360’s unique capabilities with a focus on storytelling. It was also a game that did its best to distance itself from other Final Fantasy games by putting away the Western influence that had made Final Fantasy so iconic in the first place. While The Spirits Within left many things unresolved, it also did its best to avoid any lingering issues that might have been dragging its action-RPG adventure down. As such, it was a game that didn’t shy away from tackling some of the more sensitive topics that had made Final Fantasy such a hot topic. It wasn’t just the fact that Final Fantasy had now come to represent a struggle to regain its lost glory days. It was also a game that didn’t shy away from raising the bar for itself, setting a new high bar for storytelling in a way that Square Enix hadn’t managed before. The Final Fantasy series had always been about choice, where players could choose how they wanted to tackle the issues of the world. The first entry had a great deal of freedom in terms of what the player could do, and it reflected that in the choices made in Final Fantasy: The Spirits Within, the player had no say in what they would do. That was partially the result of the power of Square Enix’s new studios. In the early days of Final Fantasy, it had two teams dedicated to Final Fantasy and Tales of Valeria, helping to shape the direction of the series. The first team was made up of the original creators of Final Fantasy, and was tasked with the adaptation of the original game. The second team was tasked with the game’s graphics, and included a number of staff members from other studios that had experience in Final Fantasy. Square Enix decided to take a different approach to the development of The Spirits Within, and decided to have two teams dedicated to each of the major Final Fantasy games. This helped to create not only a more diverse range of characters and situations, but also a more robust and realistic-looking world to explore. This allowed the development team to make The Spirits Within look better than ever before, and allowed Square to add a new atmosphere to the game. Final Fantasy Type-0 was a game that didn’t shy away from tackling sensitive topics like the violence in video games. It also didn’t shy away from discussing them in the context of its story. It didn’t shy away from the idea that it was a game about death, even though it looked quite the opposite of Final Fantasy’s iconic art style. This was a time when the medium was moving away from the traditional, single-hero system, and Square decided to take a different approach to its story. Game director Nobuyuki Kuroki went into great detail about why the team chose to approach Type-0 in this way, explaining that he “didn’t want to have any connection with the series or the characters.” Instead, he wanted to let the players decide what they wanted to see happen, and what they wanted to see involved a young woman trying to understand the relationship between herself and a man. The story was a reflection of what was happening in the world, and not just the romantic aspect of it. The world of Lost Odyssey was a very different one from the more romantic Final Fantasy, as it was a more reflective and modern one. The game was also a reflection of Square’s own attitudes toward the medium. Square saw itself as the savior of the medium by giving players a broader range of choices, and it wanted to continue this with the upcoming Final Fantasy Type-0. Final Fantasy Type-0 is the story of the man trying to save a series he’s not allowed to. It’s a story that challenges the boundaries of traditional JRPGs, and is a story about how the world of the Lost Odyssey was created. It’s about the people who made it, and what they think about the world they’ve created, and the people who will shape it for the next chapter.