Looking past the over-the-top title announcement and into the future, it’s easy to see that this is a company that’s constantly thinking about new ideas and new genres

If you’re a fan of the classic Konami games of the late ’80s, you might remember that the company released a handful of classic titles from the storied Mega Coin-Op series this year. Mega Coin-Op Dig Dug, for instance, is a game that’s easy to pick up and play, with simple controls, cute art, and simple 2D gameplay. You play as a young boy named Dug, a dig Dug who lives in a small town filled with his friends and travels to get food, move cars, and collect items. Much of the game takes place in a variety of different environments, with many different creatures and obstacles that you’ll need to overcome just to get home again. Unlike the more recent Dig Dug titles, which have been more about collecting coins, Dig Dug 2 takes a more about collecting a variety of different things. In addition to the various vehicle parts you’ll need to gather to build vehicles, you’ll also have to manage your Fuel level, which determines how fast your character can move. You’ll have to keep an eye on your Fuel level to keep in mind on which cars you have around the track, as well as the amount of each vehicle part you’ve added to your inventory. You’ll also need to keep an eye on your new car parts to ensure that you’re maintaining proper fuel levels in each location. As a designer, you’re constantly thinking about your next project, especially if you’re interested in pushing in new territory and genres. What you’re creating isn’t necessarily limited to your current genre. You can also think about your next idea for a game. You just might be interested in tamping down the genre. Looking past the over-the-top title announcement and into the future, it’s easy to see that this is a company that’s constantly thinking about new ideas and new genres. This is why, from the looks of things, we’ll be seeing more and more of Dig Dug in the near future.