That’s enough to make us excited to start playing the game, and not just the title. First off, why is it called Phantasy Star Universe? Is there a reason to? Kotaku: The original name was Project Galactic, which was a huge world that you could explore. However, it had a very different feeling. It was like a different planet. One was very industrial, one was very colorful, and one was bright and colorful. One was a very oppressive world, and one was a very fun world. In Phantasy Star Universe, we’re going to go back to our sci-fi roots. How does it differ from the previous game? Kotaku: In our universe, the name is Omega. It’s a number, and the number is one. We wanted to have a number between one and two, so we couldn’t figure out a more descriptive name. Then we came up with Omega. What is it that makes Omega so special? Kotaku: The name refers to the fact that it was released on Xbox 360 and PlayStation 3, and that it’s the first game that has been released on Xbox 360 and PlayStation 3. It’s the very first time you’ve been able to play the game on both platforms. Does that make it easier to get into the game? Kotaku: It was tough to get the game working on the 360. It was so tough, in fact, that we’re still having trouble with it. We’re still working through issues, and we’re still trying to figure out what to do with it. The PS3 version was finished earlier this year. Was there anything you were hoping for that didn’t come to fruition? Kotaku: The PS3 version was finished earlier this year, so there’s a lot of issues that we have to solve. When you talk about how long it took to get the PS3 version working on 360, there were a lot of issues that we had to solve. At one point we had to get a ton of changes just because the PS3 version wasn’t working on 360. So we’re still working on whether or not it’s going to work. The game is being developed for PlayStation 3, PS2, Xbox 360, and PSP. Will the PS3 version work on the other formats? Kotaku: Not at this point. If it does work, will it be worth the extra development time? Kotaku: If it works, will it be worth the extra development time? As for how long the game takes, that’s something that we’re still discussing. This is a game that is not finished, so we don’t know how long it’s going to be. If we were even considering doing it, would it be worth the extra effort? The length is certainly a point of discussion. Would you have to put up with a very long development time? Kotaku: It’s tough to get too technical, so we’re still debating. The PS3 version is relatively early in development. Most people working on it are not done with it. They’re just not talking about it yet. We haven’t even finalized its specifications yet, so that’s still a little tough to figure out. But we’re certainly not done with it yet. We’re not even done with it yet. Is it any good news when you say the PS3 version is almost finished? Kotaku: It is good news. At this point, it’s in the hands of people who have been working on it for a while. The PS3 version, however, is not finished. It’s still a year from completion. And that’s kind of up to them. It might be a bit longer than what we have planned for the Xbox 360 and PS3 versions. We have a lot more work to do on the PS3 version, as you’ve probably noticed. We’re going to have to do more work on that one. But there are still issues we’ve had with the PS3 version. Let’s look at those first. There are a couple of things that are very obvious. The game is very smooth. It’s got lots of visual cues. Things that are really noticeable are things like the individual blade of grass and the dust. You can zoom in and out of those and see the game in 3D. It’s very impressive. There are also some issues with the textures. We’re going to be getting our hands on the PS3 version, and we’re going to be doing some more work on that one as well.