It’s a new console to offer, and it may have to wait a little longer than PS5 and Project Scarlett

“That means we’re going to be able to take our graphics cards and render more pixels. If you’re not familiar with the technical process of how GPUs work, it means you don’t know how to do a lot of GPU computation, so it’s going to be a different learning curve for developers.” In an ideal world, this will allow developers to create games that take advantage of the new hardware without having to worry about any increased development time. But the real world isn’t always the most reliable one. “We’re really going to work on getting our dev kits up and running as quickly as possible,” says Soret. “So when we’re ready to ship, the dev kits will boot up and we’re going to render the game. If we need to do some work to prepare that, that’s when the GPU’s going to do the work. But if we need more processing power, we can do that work.” So what does this mean for Microsoft’s next-generation console? It’s a big step for the console giant. It’s a statement of intent for both the marketing team and the development team, in that Sony has already signaled its intentions to get involved with the console race, both in terms of hardware support and software development. The former is a huge win for both parties. The latter will be huge for Microsoft. And for Sony. At the moment, the company seems content to sit on its laurels, and wait for the inevitable wave of announcements from Sony and other media. Sony’s going to make its move now, and that’s going to be slow. Soret says he’s optimistic about the PS5’s future, but there’s a possibility that both platforms could end up fighting on the battlefields of the next generation. This feature originally appeared in Official PlayStation Magazine. Get the latest PlayStation news on your doorstep early and for a better price! Subscribe to OPM here. We can see a number of possible sticking points for the PS5. For one thing, this is the most powerful console ever made, and it’s likely that the firmware baked into the PS5 is more powerful than the PS4’s. The other big point is the inclusion of SSD storage. This will, by the time PS5 is ready, allow Sony to add more storage space, allowing for more storage space for games. Internally, Sony is already using this in the PS4’s cases, but it’s going to make the PS5 even more powerful, and that’s going to be a whole lot more interesting. We’ll have to wait and see how it plays out. But one thing is for certain, the next-generation is going to be more powerful than we thought. Even Soret concedes that, for the first few years of its life, PS5 will be more powerful than Xbox Project Scarlett. This will be especially true of the SSD. Thanks to that, we should expect games to load far faster on PS5’s enhanced hardware. The PS4’s storage capacity was great for games, but we still got a bottleneck on PS4’s SSD that caused a bottleneck on games. This is likely to be fixed with the PS5. Assuming the PS5 and Xbox Project Scarlett stay remarkably similar in terms of their specs, then what games are both going to look better on the new consoles? “We’re going to have a lot more processing power, we’re going to have more GPU power, and we’re going to have 4K Blu-ray discs,” says Soret. “We’re going to have more storage in them. At launch, we’re going to have more than 80 GB of storage, and we’re going to be offering that in a lot more storage capacity. As you move through the full cycle of a console, you’re going to have to take advantage of that storage.” This is just the start for Sony and Microsoft. Soret says that the team is already planning to release a new console at some point during the PS5’s life cycle. If it wants to, it could do it. The question is whether it will launch first, and offer the product at launch. It’s a new console to offer, and it may have to wait a little longer than PS5 and Project Scarlett. All in all, PlayStation has changed in all three of its major directions.