Instead it’s where the ideas behind EVO got captured, and where the tradition of the tournament events were born

Back in the day, it was a game that only interested in games you’d recognise if you tried hard enough. There was no fighting game, no roster management, no stats, no team stats, no… no. Instead there were tournaments with prizes, and the best players would go on to be crowned world champions. What’s not to like? Looking back at the Wii’s library and its competitors, it’s easy to see how its competition handled the battles royale genre. There are some very strong entries like Street Fighter 3 and Tekken Tag Tournament, but they’re by no means the only titles worthy of the “king of the arena” crown. In fact, the Wii version of EVO4 is arguably the closest you can get to playing EVO on a Nintendo system. It’s a more accessible, no-nonsense, and no-nonsense way of introducing the game to new players and players who’d never played it before. It’s a perfect example of how the system could have been so different. Instead it’s where the ideas behind EVO got captured, and where the tradition of the tournament events were born. It’s where the ideas behind the tournament events got set. It’s where EVO got born. And where the idea of winning a tournament and winning a championship got set. It was where EVO got where it is today, and where it is today, in the hands of the developers that run it. Like any tournament, EVO is a complex beast. Participants get teams of three together, face off in arenas that change over time, fight to the death over a finite number of matches, and the winner stays on for the first round. Taking part in the tournament earns you the following bonuses: And that’s the pretty much it. You can win up to $100,000 in prizes, but that’s only the beginning. Once the top four finishers have been announced, the winner takes a month to prepare for the finals. If they’re not ready for the finals, they can be eliminated from the competition. If they win, they’ll be awarded a further $100,000. And if they’re not ready to win, that’s when the final slot changes, and so on and so forth. You’ll need to form a team with multiple players to win the upper hand in EVO. Because you’re only getting two players per team, it’s a little tricky to get a “team of the best” idea. You’ll need to have a fairly large squad, and you’ll need to have players that are generally good at playing champions. But EVO is all about the best of everything, and that means that every player can win. This means you’ll be able to pick from a range of players that play great, have a variety of styles, and a large number of champions. Each champion can be picked from one of five different champions, and you’ll be able to move between champions to really tailor the team you’re building. You’ll want to make sure you’re choosing the right one. One of the things EVO 4 brings to the table is the ability to move your team around the board. You’ll have to deploy your team to fight in the Arena, so you’ll need to move your champions around the board, move them to the right places, and watch them fight. Assuming you’re in a team of three, you’ll need to move your champion around the board to be able to move three champions from the Arena to the Arena. If you’re not a team of three, you’ll just need one champion to move your champion up, and it’s incredibly finicky to do. If you’re in a team of two, you’ll need to move your champion to the Arena, and so on, it’s a really dicey decision. All of these decisions will affect your team’s chances of winning the overall game, and so you’ll need to make decisions that will benefit your team, or risk damaging your team. All this to ensure that you’re making the right choices.