I think they’re quite capable of listening to gamers, and can see where they don’t want to see more games

By the time it was finished, it had already sold well over 1.3 million copies, which Microsoft confirmed to be pretty impressive. However, you’re going to have to be a pretty hardcore gamer to get to the top of the game’s leaderboards in a game of this calibre. So hardcore gamers will absolutely love to have the option of playing the game on their Xbox One rather than just on the 360. We don’t know how serious those gamers are about it, but we can certainly understand their frustrations. It is, however, a lot more complicated than just being a hardcore gamer. If you are going to be playing Halo 5 on your Xbox One, you’ll want to be happy with the settings you choose to maximise your experience. If you’re going to be one of those gamers, you’re going to want to be fully connected, and have the level of immersion you want to give to the game. You don’t want to just be playing Halo 5 in your bedroom. You don’t want to be a slack, unruly gamer. You don’t want to be a gamer who just wants to play a game a lot and get the most out of the experience. So what can Microsoft do to make this good news for non-gamers, and how will it approach a casual gamer? The easy answer is for them to just let the games speak for themselves. If Microsoft really is making a concerted effort to be more open about the games, and actively listening to what gamers want to do, what would that mean for the future of the platform? It would mean that they’d simply listen to the fans who “really, really want to see more games”, and would work hard to find ways to make the games better in return. We’re not saying that all owners would suddenly start playing games 24/7, but I think that’d be the case for a majority of them. A vocal minority that doesn’t walk the desks opposite from the rest of us would definitely do that. So what about the other part of the platform? Well, that’s the Xbox team. I think they’re quite capable of listening to gamers, and can see where they don’t want to see more games. And they could also be a lot more proactive in terms of the platform. One of the most disappointing things that we saw was when an Xbox 360 game was cancelled due to a lack of space. Even if the Xbox One didn’t have the same issues, and didn’t allow for as large an install base, I think the lack of space would have been a problem. But it’s not just the big consoles that have this problem. In fact, we were quite surprised when it came to Microsoft’s announcements at E3. Microsoft’s Phil Harrison confirmed that the new Xbox is always going to be a Xbox One console, even now. It’s just that the Xbox brand itself could use a great console, without having to change its identity. They could just be branding it as the best console that’s ever been, and be very careful not to change it again. But it’s not just the big consoles that have this problem. Sony has been really careful to not change its stance with the PS4. But we may be seeing a similar strategy as Microsoft continues to listen to the fans who want more, and is even listening to Sony’s lead on exclusives. One of the big criticisms of the PS4 was that it was too focused on exclusives. The controller, for instance, has the potential to be an absolute masterstroke in every aspect of the console. The touchscreen is incredibly capable of great games. The ability to pull out the analog stick and throw money at the screen would add a whole lot of value to the console. So why throw away such great controls when it’s such a great experience? There has been some debate as to whether or not Sony has been too hamper about the PS4’s exclusives. But that’s not the case at all. Last year for example, the four-star PS4 exclusive Horizon: Zero Dawn came across as more of a gloriously low-res, slightly wonky port of a PS3 game than it was. And we felt that’s a fair statement to make, given that the PS4’s exclusives are strong, even if they’re a little less distinctive than we’d like to see.